26.8.10
18.8.10
29.7.10
8.7.10
4.7.10
3.7.10
UWLARP: Sierra delta
So this time around I handed the camera over to Sierra while I manned the bulk of my shooting in film. Some previews to date. All of these (with the needless exception of one or two) were shot by my lovely model/assistant/pack mule: Sierra.
I merely did the digital touch-ups and the processing.
1.7.10
Still alive.
- Nothing new, LARP stuff coming up once this weekend is through.
- Schmompyfruiter is fixed, and I'm glad
- Another SKYBASE party is on the event horizon
- Absolutely nothing to show for G20
Some scratch from last UWLARP event.
10.6.10
UW LARP: Taz
UW LARP



Starting a documentary on Live Action Role-Playing (LARP) specifically a fairly renown local Toronto group by the name of Underworld. Just a few random digital shot I've managed to take, the bulk of this project is going to be in film, glorious film. Been meaning to work on something that really includes the dialogue between the various perceptions of reality and the (mainly introverted) precept of Role-Playing. Not really sure what this is going to turn into, but I figure I'll realize it along the way.
Did I forget to mention these folk are awesome and inspiringly devoted to what they do?
30.5.10
Hand Eye Society w/ Brandon Boyer
MESSHOF was there too, indie video gaming at its mashiest. Was a little disheartened at my foolish flash business from the last social, tried to tone it down. The best I could do for the moment, I never really feel comfortable with these upstanding persons. Most of them are code folks, and enjoy making games, and in that it seems they have a natural aversion to mainstream game culture. I guess it makes sense, and many of them are more interested in the finer technical aspects of game-making, which is really great. The main reason why I decided to get myself involved was because I wanted to get my ear on the ground about the contemporary ideas swimming around this budding culture. I'd like to believe that video games are something of a more available form of expression (be it artistic or otherwise). Despite my excitement for the scene there is still that exclusivity, that barrier between developer and player that (I feel) should not exist, the pretentious plinth that every particular grouping of like-minded folk tend to share. I guess that is where I feel left out, while I can objectively converse to a developer about their game in layman's terms, it is always the one other person savvy to the code that will whisk their attention away from me, despite my enthusiasm. Don't get me wrong, these folks are great, I just felt like I needed to vent frustration.
Their website is an easy on the eyes blog that can keep you savvy on all their goings on.
- Hand-Eye Society -
Relative
Hand-Eye Society,
Sadness
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